Road to Beta
Holy shit...
Getting the game to this point was a headache, but I'm really happy with how far it's come.
I'm writing this a little late. At this point we've already exhibited the game at the Hostos Arcade, and I'd say it was successful. But I'll go back a bit.
Last update I mentioned that the gameplay was coming along. I had most of the basic movements in, and for the most part everything worked well. But for the final phase, I needed to use physics.
This took a while to figure out. First I mapped empty gameobjects to the thumbsticks to get the desired movements and rotations. The turnstile needed to rotate forward and backward, and the player character had to be able to move left, right, forward and backward. I didn't map the movements directly because that would mess up the physics, allowing the player to essentially teleport past the turnstile.
The empty gameobjects were basically guides for the actual objects to follow. It took some time to tweak the numbers to get a good feel, but it wasn't too difficult.
Eventually, though, I had to figure out how to get the turnstile to rotate naturally after letting go. This meant it had to move on its own, stop at its next position and return control to the player while also updating the map.
The solution: fuck all that.
I'm determined to go back and figure it out, but in the interest of time, I opted to hack it and reset the turnstile each time after it stops. If you watch closely, there's a slight hiccup when it resets. I hid it best I could.
As for the other stuff, I had more fun than expected building out the train station. I made some basic textures and signs in PhotoShop. Using a combination of MakeHuman and Mixamo, I made a few NPCs to give the station activity.
Last week I went to the Prince St. station at 2 a.m. to record the audio for when interacting with the turnstile. A few of the sounds I made in BeepBox. And the guy playing the drums at the end is actually me, too.
This will probably be my last dev long, but I plan to continue polishing TurnStyle. I had a great time working on this game.
TurnStyle
A first-person physics-based MTA turnstile bypass simulator.
Status | In development |
Authors | Naveloic, Mad MP |
Genre | Simulation |
Tags | 3D, Crime, nyc, Physics, subway, wylin |
More posts
- Gameplay Is Coming AlongApr 16, 2024
- Design Concepts and 2D PrototypingApr 02, 2024
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