Gameplay Is Coming Along
We've made good progress since our 2D prototype. So far I've got the phase one and two mechanics working. The rest of the game will follow the same principles, so hopefully we can get a lot done this week.
Our initial plan for implementing each phase got us about halfway there. The problem we ran into was figuring out how to get the player to control the character's limbs while in a pose. The pose animation would fight against any movement and snap back to its original position, creating a jittering effect.
There were a few proposed solutions that we attempted. What worked best was to create an empty gameobject and use it to control the limbs. We could successfully move the limbs, but it made it difficult to get the rotations right because manipulating more than one joint was a bigger pain than expected. Eventually, we learned about a Unity plug-in called Animation Rigging that could easily override an animation.
It's a similar process to the empty gameobject solution, except that you can drag and drop the limbs you want to move into the inspector and not have to worry about individual joints. Now we have a Right Hand gameobject that reaches for its "target," calculating the limb's movements and rotations for us.
We've also added additional controller inputs. The X and Y buttons will begin phases one and two, respectively. And from here, it's time to implement the most important phase: moving and squeezing past the turnstile.
I think now is a good time to start adding passersby and the stoopid cop to the scene.
TurnStyle
A first-person physics-based MTA turnstile bypass simulator.
Status | In development |
Authors | Naveloic, Mad MP |
Genre | Simulation |
Tags | 3D, Crime, nyc, Physics, subway, wylin |
More posts
- Road to BetaMay 24, 2024
- Design Concepts and 2D PrototypingApr 02, 2024
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